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Snooker - Pool Table Game
TYPE OF GAME
American Snooker is a cousin of Snooker as it is played broadly around the world, the regulations giving it a distinctive direction toward the configuration of many American pocket billiard games. It is normally played on either 4 1/2' x 9', 5' x 10' or 6' x 12' Snooker tables, with cushions that are more slender than other pocket billiard tables, and curve smoothly into the pocket openings. The balls used are either 2 1/16" or 2 1/8" diameter. (See BCA Specifications.)
PLAYERS :Two player game
BALLS USED
Snooker balls are used. There are fifteen object balls that are not numbered and are solid red. These balls are called reds. There are six object balls that may or may not be numbered , these are called colored. There is also a cue ball used in this game. The point values for object balls are the following: red-one, yellow-two, green-three, brown-four, blue-five, pink-six, black-seven.
THE RACK
The play starts with balls placed as in Diagram.
THE OBJECT OF THE GAME
To score a superior number of points than your challenger.
SCORING
Points are scored in two different ways. Players are honored points for fouls made by the challenger and by legally pocketing reds or colors. Each legally pocketed red ball is worth one point. Every legally pocketed color ball also has a point value. The game is over when all balls have been pocketed. If the black seven ball is the only ball left on the table, the game ends with the first score or foul. If the players’ scores are identical after that scoring, the black ball is spotted on its previous position and the players lag for the option of shooting at, or assigning their challenger to shoot at the black ball with the cue ball in hand inside the 0. The first player who scores or fouls ends the game.
OPENING BREAK
The pool player who is breaking has cue ball in hand within the “0”.He or she must do the following: Make the cue ball to contact a red ball before contacting a color ball, and Cause a red ball to come in contact with a cushion or drop into a pocket, and Cause the cue ball to come into contact with a cushion after it hits a red ball. Failure to convene these requirements is considered a foul and a breaking infringement. A foul is scored and incoming player has the following choices: Accepting the table as is and shooting, or; Requiring the offender to break again.
RULES OF PLAY
A ball that is legally pocketed enables the shooter to resume at the table until he or she fails to legally pocket a ball. During every shot a player must meet the terms of the proper requirements of Rules of Play five and six, plus cause the cue ball or an object ball to get in touch with a cushion or drop in a pocket following the cue ball has contacted a legal object ball. Failure to do so is considered a foul. As long as there are reds are on the table, an inward bound player always has a red as his or her legal object ball. Any red balls that are pocketed during a legal shot are considered legally pocketed balls. The player does not have to call any specific red balls, pockets or method of pocketing. When a player has a red ball as his or her “on ball” they must make the cue ball first come into contact with a red ball. Failure to do so Is considered a foul. After a player has scored a red ball, his or her next legal object is a color, as long as reds linger on the table the player is obliged to rotate play between reds and colors . When reds remain on the table and a color is his or her object, the player is required to choose prior to shooting which color ball is there object and cause the cue ball’s first contact with a ball to be with that color ball. If a Player does not succeed to meet these requirements, it is considered a foul. If the player is on a red ball and they pocket a color, it is considered a foul. If the player is on a color ball and they pocket any other ball, it is considered a foul. It is considered a foul if a player deliberately causes the cue ball to jump by any means. While reds linger on the table, each pocketed color ball is spotted previous to the next stroke. If a player shooting after a color has been spotted plays while that ball is wrongly spotted the shot taken is considered a foul. If a shooting player shoots twice following such a mistake without it being declared by the opponent or referee, he or she is free of punishment and continues shooting and scoring normally as though the spotting mistake merely never happened. If a player fouls and the inward bound player is blocked from seeing any part of a Ball, the player may eliminate the impeding ball and continue to shoot the ball. The player cannot score by pocketing this ball on that had been blocked, and the next player proceeds to the table when the stroke is completed. When there are no reds remaining on the table, the player’s balls become the colors, in rising numerical order (2, 3, 4, 5, 6, 7). These legally pocketed colors are not spotted after each is pocketed; they stay off the table. ILLEGALLY POCKETED BALL Red balls that are illegally pocketed are not spotted. They stay off the table. Color balls illegally pocketed are spotted. IF OBJECT BALLS ARE JUMPED OFF THE TABLE If reds are jumped off the table they are not spotted. Colors that are jumped off the table are spotted. The stroke is considered a foul, and the penalty for fouls is as followed.
SPOTTING THE BALLS
Reds are never spotted. Colors are to be spotted at the start of the game. If a color’s spot is unavailable it is positioned on the spot of the maximum value color that is vacant. If all spots are occupied, the color is spotted as close as possible to its initial spot on a straight line between its spot and the closest point on the foot pad.
CUE BALL AFTER JUMPING OFF THE TABLE OR SCRATCH
The incoming player has cue ball in hand inside the D. When cue ball is in hand inside the 0 there is no limit as to what balls may be played. The player has the option to play ball regardless of where it is on the table.
PENALTY FOR FOULS
Seven points are added to non-fouling player’s score for each foul committed. The incoming player has the choice of either accepting the location and shooting, or requiring the offending player to shoot again. If the foul is a cue ball jumped off the table or a cue ball scratch, the cue ball is placed in hand within the 0 for either player. If the foul is other than cue ball jumping off the table or scratching, the cue ball remains in location. If a player pockets a ball and fouls, the player is not accredited with any points
